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Last minutes: Enjoyable Icecraft. Finally, your opponent’s execution is in place!

The world of wrestling seems to be naturally useful in the tablespace. Various great experiences captured the magic of the game. Since the game isn’t quite successful at a certain kind of thing, a bad clumsiness often becomes an annoyance and its failure is totally unintentional. There’s still a lot of fun in Lucha Wars, and Lucha is a fantastic aesthetic piece, but its flaws hold it back from greatness.

For those unfamiliar with it, a game called Lucha Libre is designed for the user and combines with Double, Tag, Warcraft and Cage, and dice are your main mechanism. Featuring artwork by artist Guillermo Marsilla, the game looks beautiful and provides both energy and fun to their games. The characters themselves are beautifully painted, and a good appearance can make them look amazing.

(Picture: comic)

The included ring will be used to roll a grapple dice when trying to gain the advantage in turns and even knock your opponent’s shot out of the ring, and if it’s repaired it’s all good. even succeeded. Unfortunately, the ring must not be built elsewhere. It’s fine in its own words, but it’s not true that you don’t know how to do it or how to secure the ropes around it. It wouldn’t be easy, but quickly explained words or pictures of the rope would have been welcome. The game box does not fit into the ring when assembled. So you need to disassemble the game box and reassemble it when you want to play. He’s not a deal breaker. It’s frustrating.

As the game will be relatively easy to do, that’s fine. Lucha Wars lets you choose your Luchador, or two if you’re in a tag team match, and roll the dice with the right timing to attack your opponent. The hardest thing to do is roll a man’s dice again, then you use that dice to try and knock out one of your opponent’s dice. It’s a fun concept that spices up its turns. In order to avoid damage, you’ll move your counter to the top of your special attack track, allowing you to use specialized skills, pick up weapons, or climb a ladder. This component of the system is easy to understand with just a quick tour or two; your options will change a bit as you remove health from your opponent’s life track.

Although the system is easy to understand, a singles match will turn into a repetitive experience. Each character’s special ability is not yet required. The descriptions are great but the effects are simply variations of “Do x damage” or “heal x health”. Doesn’t really feel special, although most of the time the rarity of hitting the special attack die increases slightly.

Many players know the game, especially when playing the tag teams. In fact, after playing a singles match, I would leave it behind and move on to Tag matches, as they add a welcome layer of strategy to the match, and you can also add weapons, if you so choose. In a “Tag Match”, you have to roll a special die to see if you can actually score this round, and if you can clear the bonus you want to get, so you can save money for your outgoing partner and add to the incoming hot tag. Using your partner and being strategic when bringing your attention to a match makes the match itself look much more like a match you would see in the ring.

Weapons then bring much more welcome mayhem and require you to try flipping your dice to hit your opponents (t-shirt thrower), knocking down dice towers in the middle of the ring and even flipping your Luchadores to try and hit others. (American football helmet). You even have a jigsaw with which you’ll attempt to clear the ropes with a Luchador, and it all brings some welcome chaos and creativity to the game. While this high life move can be extremely difficult to pull off, the other moves are just as effective without the high chance of you simply missing.

Launchers are both fun and competitive, but there are some downsides. A special enemy track will build and once you reach a level, you can move up a rank. The character on the scale physically represents a huge skill. I tried to pull them up, but they don’t always stay attached to the stairs; if it wasn’t, I spent too much time looking at them, so I never would have seen them. You must also move the ladder by not rolling your dice in the ring to win the match. That’s half the fun of atomic mechanics.

There’s a lot to love about Lucha, and many of the mechanics show great promise. The fun isn’t all that fun, and the game seems to fight you too often, or offer enough depth too often. When the game improves its balance, there’s a lot of fun to enjoy, and the character looks beautiful. It’s possible that the next release will fix these issues, but a lot of things are being taken to the next level.

2.5 stars out of 5.

Published by: Asmodee and Backspindle Games Ltd.

Designed by Leonard Boyd and David Brashaw.

Drawing by Guillermo Marsilla.

Lucha War is now available in stores.

The publisher has the copy of the journal.